Friday, August 23, 2013

More Than a Year Out

Rumours are swirling about the next release schedule with a possible Blood Angels Codex release in November- 2014. That is if it is not already marked for Sisters of Battle. The good news is that there is time to contact GW and to tell them what you want from the next codex. I will begin wish listing and putting together letters. Maybe you want more supplements beyond Flesh Tearers or you just want to keep your Vanguard Veterans assaulting from Deep Strike, so I strongly encourage you to write GW and maybe you will get what you want! I'll take an Angels Encarmine supplement, please.

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Monday, August 12, 2013

Sandbag Gun Emplacement

A few months ago I had used some paper clay to make the base of these emplacements and then put on a base coat. I finally got around to touch ups and dry brushing. I primed and gave two base coats separately to the sandbags. I bought a non GW product where there were two sculpts that were quite similar. Next, I super glued the sandbags individually onto the base and then dry brushed them. The super glue hasn't been as good as I had hoped and will try something else if the bags break off. I don't have access to Gorrilla Glue so I will have to experiment a little. 
I know my terrain is not amazing but I feel that its quality is improving, so do not be discouraged from building your own. Your imagination and creativity can do a lot better than looking at the same flimsy terrain put out by GW. 

Sunday, August 11, 2013

Meaningful Extra Armour

Although there were rumours of a potential Vanguard Veterans dedicated transport, perhaps we could come up with a way to give meaningful extra armour to the Rhino/Razorback kit.

Forge World has two kits out just for this.

Follow with me for this as the first is named the dozer blade upgrade that is called a siege shield that you would see on Vindicators. For Vindicators, this automatically passes dangerous terrain tests (for 10 points). This presumably has nothing to do with their front armour surprisingly then. Turning to the Predator entry, it says that "it completely surrenders transport capacity for much improved frontal armour..." (C:BA, 2009, p. 35). Extra armour as used today goes back to the last century where crew stunned results are turned into crew shaken. After your opponent has actually penetrated your vehicle, there is only a 16% chance they will end up with a die roll of 3 to make this work. The Extra Armour cost is a whopping 15 points for the ability to continue moving the next turn. Surely there is a better way to do this or to add armour to vehicle transport that be a bridge between the regular Rhino and the Land Raider.

Monday, August 5, 2013

Having Codex Envy?

If you are not already having codex envy, you probably will with the next Space Marine codex only a short while away. If rumors are true, there could be some significant additions to the game. However, please remember that if the Blood Angels are your first army, do not sell them. Never sell your first army. There is only regret that can come of it unless you never liked the aesthetic in the first place.
You will probably not get as much as you want for your Blood Angels too. The codex was not nerfed but there was so much codex creep that it may be difficult to find a buyer willing to pay what they are really worth after your hard work. Additionally, there are a lot of BA armies waiting to be sold since Grey Knights and Necrons were released. Other players may also find you interesting to play if they do not see your army often unless you are running Mephiston. 
Further, GW has greatly increased its release pace, and it may not be that long before there is a new codex and supplement. Those are some good reasons to not abandon your army and remember you can ally in something in if you must have it. Hopefully, the Blood Angels will get all of the good things to come and not left behind in the separate but equal situation of the Dark Angels.